Showing posts with label villains. Show all posts
Showing posts with label villains. Show all posts

Friday, July 11, 2014

A Peck of Villains

As you may know from previous posts, I spent my winter and spring reading the novels and stories from Le Guin's Hainish World. I made sure to request later editions from the library so I could read the introductions. Written by Le Guin well after she wrote the pieces themselves, they are full of her later thoughts on each piece, as well as her ruminations on writing.

In her introduction to City of Illusions she touched on something that I find I'm struggling with in my own WIP.

Villains.

Le Guin's thoughts:
Real villains are rare; and they never, I believe, occur in flocks. Herds of Bad Guys are the death of a novel. Whether they're labelled politically, racially, sexually, by creed, species, or whatever, they just don't work. The Shing are the least convincing lot of people I ever wrote.
In the series of integrated stories I am finishing up, I've got some baddies that I'm just not all that satisfied with. They are called Thority (a "what if" spinning out of a world in which the transit authority ends up as the sole organization, and having access to resources they can wield quite a bit of power.)

Mostly these baddies are in the background, just another feature of a world that has newly fallen apart, one of the many defining features of the new environments within which my characters must make their decisions about how best to live their lives. That's probably one piece of why I'm dissatisfied with them: there are no unique Thority members as a characters, so they are all just a grey wash of badness.

As the stories have evolved, I've found myself needing to explain why they are bad. I didn't want it to just be because Power Corrupts. Maybe that impulse was a good one, a step away from the grey wash and the Herds of Bad Guys that Le Guin regrets in her own writing. If you give the bad guys a story, rather than just having them fit a category, maybe they will be more interesting. More real.

But the story I have told has explained away their moral culpability. They've got soft-wiring that's gone glitchy. And right now it feels again that I'm taking a step back toward category-badness. I didn't set out to write a zombie story, but in way I think Thority have ended up fitting into that trope.

Which has gotten me thinking about the Zombie trope itself. Given that it has been so popular, it seems that many folks are convinced by the mass-bad-guy. Or is it that zombies work as background, but never as real characters in a story? The real enemies are ourselves, and other folks just like ourselves: unique individuals with individual histories, wants, and needs. Individuals who all must interact with one another within the environments they find themselves (which may contain zombies like Jon's Gunslingers or zombie/vampires like Mark's Sunlight or as in my story cycle: radiation, strange new diseases, the reemergence of old diseases, self-aware plant/animal trains, and zombie-like Thority-figures...).

So maybe Thority really aren't the villains in my stories. Maybe no-one in them is. Maybe all my characters are each doing the best they can with what they have, even if that best sometimes results in a whole lot of pain.

Monday, March 24, 2014

More recommendations

Hello friends,

I've been a bit remiss with my contributions here at the Scribblerati blog lately, unfortunately--or maybe: Yay, me!--I've been too busy with my own writing to have much to say on the actual subject of writing. I still don't have much to say on the actual subject of writing honestly, but in an effort to pick up the slack a bit, here I am. And I've brought along a few recommendations for you.

I've done this before. 

I've recommended some comics. I've recommend some books, some movies and some TV. Over on my own personal blog, I've recommended a pretty cool short story by a very handsome individual and I'm currently keeping track of some films I am looking forward to. It's a nice fall-back topic when you need content. Plus, who knows, maybe some of you lovely people out there will come across something here that interests you. That's my hope, at least.

So, what will I be recommending to you today?


COMICS

Sure. Why not?

1. Black Science -- Grant McKay is a member of an anarchist collective of scientists and the creator of something he calls The Pillar. With this device, he has punched through the walls between realities and has traveled to alien dimensions, on the hunt for unknown truths and amazing new discoveries. Unfortunately, the only thing he finds is terror and chaos, and now he and his team and his children are lost in the multiverse, cast adrift on a sea of infinite and unimaginable worlds, desperately trying to get home again alive. 

Written by Rick Remender, with art by Matteo Scalera.


Sounds pretty classic, right? It's definitely very rooted in pulp sci-fi, that's a big reason I was initially drawn to the comic. I am a sucker for alternate dimension stories, after all. Another big reason: I was kind of a fan of Sliders, but I was a huge Voyagers fan back in the day, but hey... who wasn't, amirite? Anyway, I was drawn in by the premise, but I have stayed for the story. And if you know me and my buying habits (which you probably don't), this would be kind of surprising, because I haven't been a big fan of Rick Remender's stuff. His Marvel stuff, while hitting some interesting notes, just doesn't quite work for me. The characters are too shallow. This might not make sense to some of you, but they seemed too much like DC characters to me, too much mask and not enough man behind the mask, y'know? Maybe not, either way... here, he not only gets to stretch and be crazy, but his characters seem much more unique and real. They're quickly identifiable too, despite the series starting in media res, which instantly plunges them into danger, so the story moves. It's fun and exciting and full of twists. What more could you ask for from a dimension-hopping adventure? Giant turtles with cities on their backs? Well...






The book is soaked in pulp sci-fi tropes, but it's setting is a modern one, and it hints that Dr. McKay's original dimension is probably not our own too. It's not what you would expect, which is a big part of the fun, and it's still early in the series, only the first 4 or 5 issues are out, so it's a good time to jump on. Also, if tracking down the back issues seems like too much work, a trade paperback collection will be released after issue 6. Take a look, it's a good-looking and good quality book.


2. Deadly Class -- It's 1987 and Kings Dominion Atelier of the Deadly Arts is the deadliest high school on Earth; it's where the world's most powerful governments, richest corporations, and top crime families send the next generation of assassins--their children--to be trained. Here, the classes are murder and the hallways are even worse. Marcus Lopez is wanted by the police, he's an orphan and currently homeless, and he has found himself suddenly enrolled. He's the new kid, and just like in any school, that's something that puts a big target on his back.

Written by Rick Remender, with art by Wes Craig.


Holy crap, TWO Rick Remender comic books? But... but... I thought you weren't a fan, Jon? I'm not. Or at least, I wasn't, but what can I say? The guy has a damn fine pair of comics here. Never let it be said that I am not open to re-evaluating previously set opinions based upon new output. The fact of the matter is, Remender has done a really good job with both of these titles. I am now looking forward to each new issue. I know, shocking. I trust if anyone out there decides to pass on my sudden change of opinion to the man, they will first take a moment to make sure he is sitting down. So anyway, right off the bat I liked this book for two reasons. 1. I love the style. It looks great and I'm a fan of the skate/punk ascetic. And 2. One of the things that's always stuck with me about Harry Potter was that, during the Goblet of Fire, you didn't see the American School of Magic. Why not? But then I thought about it and realized that we probably weren't invited because the American School of Magic is most likely filled with crazy assholes, dangerous idiots, and outright criminals... we would have totally ruined that whole Goblet-tournament thing. You think a bunch of trashy Americans give a shit about Voldemort? We're a hundred times worse than Voldemort. Fuck Voldemort, stupid no face having jerk... So what does this tangent have to do with anything? Well, this book is basically all about the American School of Magic, with all the killer assholes and dangerous idiots intact, only... without the magic.




There are only two issues out so far, so right now is the perfect time for you to swing on into your friendly neighborhood LCS (local comic shop, natch...) and check it out. The art is fantastic and Remender does a great job of introducing the cast and setting while keeping the story moving. I'm very interested in seeing where this book goes.


3. Jupiter's Legacy -- In a world where WWII was headed in a very different direction than in our own, a group of explorers discover an uncharted island and receive strange gifts that changed their world forever. Now, the children of the world's greatest superheroes struggle under the pressure of that incredible legacy. Can they ever hope to equal their parents or do they have plans of their own? 

Written by Mark Millar, with art by Frank Quitely.



The Utopian and Lady Liberty are the leaders of a group of superheroes, they are the greatest among them. They are good Americans, they believe in the system. Hugely powerful, nearly Gods, they love their country. They respect it. They have saved it, and the world, many times over. But in the years since, their children have grown up to be spoiled, drunken and nearly-invulnerable celebutants with the ability to fly and punch through mountains. And that's not the worst of it, either. With no super villains left and with the Utopian refusing to allow any of their number to interfere with the day-to-day operation of society--fearing what a person with so much power might become--the super-powered population has grown bored and restless. That boredom has led to a seething resentment, a fire stoked by a jealous rival until it flares up into murderous betrayal and open rebellion. During the chaos, the daughter of the world's greatest heroes--a fallen super powered former party girl now pregnant with the child of her reformed super villain boyfriend--must go into hiding, on the run from the unleashed rage of the vengeful superhumans. It's pretty great so far. Quitely's art is, as always, amazing. It's written by Mark Millar, who can often be problematic, douchey and/or incredibly terrible, but occasionally he ignores his stupid shock-tactic bullshit and does something good. I think this is one of those titles... so far.







Like the previous two, this book is also early in it's publishing schedule. Only four issues have come out, so its bandwagon is primed and ready to be jumped on. The only problem is they're a bit slow with the delivery of this one. It's supposed to be every six weeks, but they were late on a couple--a ridiculous and disappointingly common issue with some comic book companies--so some of you out there might want to wait for the eventual trades. I wouldn't, but some of you might want to.


Okay, so there's three new comics to check out, if you're so inclined. Who knows where they'll go from here, but for now, I think they're showing a lot of potential. I know I'm going to stick with them. Plus, as an added incentive, they're all still new and relatively stand alone, so you don't need any pre-loaded comic knowledge if you want to check them out. And you should, because they're good.

Questions? Comments? General unrelated nonsense?

Let me know,
Jon

Saturday, May 18, 2013

Recommendations: Hawkeye and Avengers Arena

Last week, my fellow Scribblerati Agent Shawn posted a few suggestions for your reading enjoyment. One was for the comic book Hawkeye written by Matt Fraction and drawn by David Aja, it's a recommendation that I heartily agree with. In fact, it was the forgotten 14th book in a blog of my own: 13 comics in '13. Shawn talked about it a little bit, so I'll be brief.

Hawkeye is a great book.

It's funny and smart with some fantastic art. It manages to easily walk the line between portraying the serious danger permeating the life of an off-duty Avenger and reveling in the misadventures of a man who is part good-hearted hero and part screw-up.

Now, I'm not one to rail against mainstream superhero books. I don't see the point. I'm not a fan of some of the more annoying and long ingrained tropes, but I still understand that the industry is what the industry is. I mean, you should know what you're buying before you buy it. If you don't like certain things, do like me and don't support them with your money... simple enough. But at the same time, I love books like this, books that stretch and explore and try new things. Simply put, there should be more books like this on the shelf. Books with substance and wit, y'know? Granted, Hawkeye is a character that may not sound like an interesting read at first glance, but it is absolutely a book you should be picking up. It deserves the support.

Here's some samples to give you a taste:





This is hands-down a great book. I love it. Well written. Fantastic art. Excellent pacing and balance of tone. Lots of fun. Definitely worth a buy.

Next up is a comic that I wasn't expecting to like. 

Avengers Arena

I mentioned it in the 13 comics in '13 blog, as well. For the click-lazy, the story goes like this: There's this old X-men bad guy called Arcade. He's a little red-headed twerp in a white suit and bow-tie who specializes in creating these elaborate and nightmarish theme parks he calls Murderworlds that are designed to kill superheroes. He then lures the X-men or the Avengers into the middle of one of these ridiculously stupid, Rube Goldbergian death-traps, all while cackling wildly. 

Unfortunately for him, he's a big failure. None of his intended victims have ever had any trouble at all busting out of one of his stupid traps, let alone actually come close to dying in one. Never once. Not once. He usually just ends up getting the unholy crap somewhat deservedly kicked out of him. The guy is D-list all the way. A total nothing villain. A joke.

Idiot

Or at least he was...

Because Arcade is back and he's done some work on himself while he was away. He has upgraded his tech and changed the rules of his game. Now, within his new Murderworld, he is all-powerful.


His first target: Teen Superheroes.


"Wait a minute," I hear you saying... "You just go on and hold on there a minute, Jon, you're not talking to some rube here, you are talking to someone who has devoured the latest and greatest new hotness in "literature" these days and I gotta tell ya', this stuff here sounds like nothing more than a Hunger Games rip-off." And you'd be right, Senor English Lit Major... kind of (except for the fact that it's more of a Battle Royale rip-off and so is Hunger Games, both of which owe a huge debt to Lord of the Flies... ahem... but I digress), but the kicker is: The creators are also aware of the similarities. I mean: Duh. Come on. Here's some sample covers...



So they know. It's not a big thing. Anyway, I haven't read anything else by Dennis Hopeless and I'm pretty sure I haven't seen any of Kev Walker's work before either, but let me tell you, they're killing it. Walker's work is expressive and fluid with strong, dark lines, not overly concerned with muscle poses or relying heavily on sexy. I really like it, especially for this book. But the real sell is Hopeless's writing. I mean, really, the key to pulling off a book like this, using a topic like this, featuring a villain who has never been a threat, is to make it all matter. You have to make it dangerous. In a nutshell, Murderworld has to kill the hell out of some characters. 

And it does...

SPOILERS:

 

 



END SPOILERS...

The best part is that all of the characters trapped within this new Murderworld are heroes or heroes-in-training and as the story progresses, slowly but surely, Arcade is forcing them to play his game. Blood has been spilled. There's twists and danger on every page. 

And it doesn't take long to realize that no one is safe. 

Which is surprising because some of the cast has appeared in other books before. There's members of the Runaways and the Avengers Academy present, among others, so you kind of expect them to be safe... but believe me, they are not. 

Along with these established characters, there are some brand new ones too, not that you can tell when reading--a testament to the writing. Each new issue focuses on a different cast member, it introduces them, it lets you get to know them, it makes them a real character with actual motivations... and then...sometimes, it kills them off, often shockingly. Arcade's game isn't over until there's only one hero left and at this point, I'm not entirely unsure that is what will actually end up happening. That's brilliant. Do you know how many Big Two comics there are out there where a character could actually die in a non-Event book? And have it matter? 

None.

Now, some people out there will complain about this. Comic fans are notoriously resistant to any kind of change in the status quo at all, while often at the same time bitching about the lack of tension in stories... it's a difficult crowd to please to say the least. I don't get it. To me, the danger is what makes it thrilling. Sad, of course, because due to the strong writing you end up liking a lot of these characters, flaws and all, but it's a thrilling read nonetheless.

And that's why Avengers Arena is highly recommended.

Read on,
Jon